![]() And when unification happens, it will likely have a minimum system spec, cutting out a ton of Android devices. You don't know when OEMs will make updates available. Of course you'll have to build the system yourself, but the power gained is definitely worth it, at least in my eyes. All these parts have been thoroughly tested and proven to work well with Mac OS X. ![]() This could easily be dropped to $500 or less by switching out the Core i5 for a slower Core i3. I would advise taking this route over a second-hand Mac because you'll be able to build a much more powerful machine for the same amount of money. They're easy to build and set up, and once they're running, using them is no different from using a real Mac. That alone is worth the 30% cut, in my opinion.Īnd yes, hackintoshes can actually be great machines, even for production work. In contrast, there's only one iOS app store to submit to, and Apple takes care of just about everything short of advertisement. developing tools for Android not very user friendly yetįrom what I can gather, Android markets (yes, plural - there are several you'll need to submit your game to, not just one) are a massive pain in the rear for the developer, mainly because the markets do little to no management - the leave that entirely to the developer. Ice Cream Sandwich (Android 4.0) from Oct/Nov 11 promises to unify the system sheer upcoming trend and Amazon tablets entering the market soon more and cheaper devices but no standard skin and no market filter yet one closed enviroment and one set of devices for all -> no compatibility problems Apple appears to be at its peak and the future without Jobs is uncharted territory thousands of apps released every week from the AppStore, that is a tiny chance to make an impact need to enter the Apple bubble to become a dev (buy one mac one device) The point I want to discuss with all of you indie-devs is the following: may Android be a safer bet than AppStore in the current circumstances? I know it appears counter intuitive, but let's do the math together and debate: I would now take the plunge and release my first complete game in 3 months time, say before the end of the year. It is 2 years I'm messing with Unity and can peacefully say I'm a reliable scripter in both js and C#.
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